Zero two

= Obtainable by using Zero Two Horns on Standless =

Moveset
(Passive - Timestop Movement): during an opponent's Time stop the user is able to move freely for an infinite ammount of time

(Lmb) - Normal Punch: Zero Two punches the opponent.

Damage: 25

(E - Hold) - Deadly Barrage: Zero Two sends a flurry of deadly punches/kicks. Has a 50/50 percent chance of being a kick or punching barrage.

Kick damage: 20.25 | punch damage: 22

(R) - "I'll send you flying! ": Zero Two punches the enemy in the stomach dealing deadly damage. If they can survive(probably an admin stand) they will be stunned.

Damage: 130

(T) - Deadly reality overwrite: Zero Two charges a punch then strikes the enemy dealing high damage. this move erases the enemy at low health

True damage: 180

(Y) - Healing Punch: Zero Two punches a target, healing them for 100 HP.

(B + Y) - Self Heal Punch: Zero Two punches the user healing them for 180 HP.

(P) - Heart Splash: Zero Two shoots out a group of 10 hearts from its arms, each dealing 10 damage.

deals 100 damage if all hearts land

notes: this move can bug and sends 100 hearts instead of 10, this move does not count as an over heaven move.

(H) - Ground Slam: Zero Two slams the ground and sends any nearby opponents flying upward.

True damage: 100

(J) - 2 strike combo: Zero Two uses its strength to deal an extremely quick chop to the enemy using its right arm. After you use this move Zero Two will automatically use its R move

Total damage: 204

(K) - High Kick: Zero Two uses its right leg to kick the opponent. This move sends the target flying upward for a small amount of time.

True damage: 70

(V) - Headbutt: Zero Two grabs the target and headbutts them.

True damage: 170 (sometimes hits twice dealing 340 damage)

(F) - Time Stop: Zero Two stops time for 10 seconds.

note: this can cancel an opponents timestop if pressed in someone else's timestop